Class XI Physics: Motion in a Plane
Breaking the Line: The Physics of Motion in 2D
If 1D kinematics is like walking on a tightrope, Motion in a Plane is like playing a game of soccer on a wide-open field. The moment you add a second dimension, the universe gets exponentially more interesting—and a bit more complex.
Whether it’s a basketball flying toward a hoop, a satellite orbiting Earth, or a boat crossing a rushing river, the secret lies in one powerful realization: The horizontal and vertical motions are completely independent of each other.
The Core Pillars of 2D Motion
1. Vectors: The Secret Language
In a plane, you can’t just say “left” or “right.” You need magnitude and direction. We use Vectors to describe position, velocity, and acceleration.
- Resolution: Breaking a vector into its x and y components using sine and cosine is the most important skill you will learn in this chapter.
2. Projectile Motion: The Parabolic Dance
When you throw an object, gravity only pulls it down. It doesn’t pull it backward or forward. This means:
- Horizontal velocity (vₓ) stays constant (ignoring air resistance).
- Vertical velocity (vᵧ) changes constantly due to gravity (g).This combination creates the iconic parabolic trajectory.
3. Circular Motion: The Constant Change
Even if a car is moving at a constant 60 km/h in a circle, it is accelerating. Why? Because its direction is changing every millisecond. This “center-seeking” acceleration is called Centripetal Acceleration.
The Gauntlet: 10 Challenging Aptitude Questions
These questions are designed to test your conceptual depth and mathematical agility.
Question 1: The Wind-Blown Projectile
A projectile is fired with an initial velocity u at an angle θ. However, a strong horizontal wind provides a constant horizontal acceleration a in the direction of motion. How does this affect the Time of Flight and the Maximum Height?
Question 2: The Inclined Plane Toss
An object is projected from the bottom of an incline that makes an angle α with the horizontal. The object is thrown at an angle θ relative to the incline itself. Find the range of the projectile along the inclined plane.
Question 3: The Velocity Vector Pivot
A particle moves in a circle of radius R with a constant speed v. What is the magnitude of the change in velocity when the particle has rotated through an angle of 60°? (Hint: It’s not zero!)
Question 4: The Moving Target (Hunter vs. Monkey)
A hunter aims a dart directly at a monkey hanging from a branch. At the exact instant the dart is fired, the monkey lets go and falls. Does the dart hit the monkey? Does the answer change if the initial velocity of the dart is doubled?
Question 5: The River Crossing Optimization
A swimmer can swim at speed v in still water. The river flows at speed u (where u < v). At what angle to the bank should the swimmer head to reach the point exactly opposite the starting point? What happens if u > v?
Question 6: The Minimum Velocity Wall
A ball must be thrown to clear a wall of height h at a distance d from the thrower. What is the minimum initial velocity u required to achieve this?
Question 7: Relative Projectile Motion
Two projectiles are launched simultaneously from different points. What is the path of one projectile as seen by an observer sitting on the other projectile?
Question 8: The Non-Uniform Circle
A particle is moving in a circle such that its speed is increasing at a constant rate aₜ (tangential acceleration). If the radius is R, find the total acceleration of the particle when its speed is v.
Question 9: The Angular Linkage
A point moves along a circle of radius R such that its distance covered is s = ct². Find the angle between the total acceleration vector and the velocity vector at any time t.
Question 10: The Maximum Range Paradox
You are standing on a hill of height H. At what angle should you throw a stone with velocity u to achieve the maximum horizontal range on the ground below? (Warning: It’s not 45°!)
Detailed Explanations & Solutions
1. The Wind Effect
- Time of Flight (T = 2u sinθ / g) and Max Height (H = u² sin²θ / 2g) depend only on the vertical component.
- Result: Since the wind only provides horizontal acceleration, T and H remain unchanged. Only the horizontal range increases.
2. Inclined Plane Range
Use a rotated coordinate system where the x-axis is along the incline. Gravity now has two components: g cosα (perpendicular) and g sinα (down the incline).
Result: Range = [2u² sinθ cos(θ+α)] / [g cos²α].
3. Velocity Change
Change in velocity Δv = √[v² + v² – 2v² cosθ]. For θ = 60°, Δv = √[2v² – 2v²(0.5)] = √v².
Result: Δv = v.
4. The Monkey and Hunter
Both the dart and the monkey experience the same vertical acceleration (g). Relative to the monkey, the dart moves in a straight line at a constant velocity.
Result: The dart always hits the monkey, regardless of the initial velocity (as long as it has enough range to reach).
5. River Crossing
To go straight across, the swimmer’s horizontal component must cancel the river: v sinθ = u.
Result: sinθ = u/v. If u > v, the swimmer cannot cancel the river flow and will always drift downstream.
6. Minimum Velocity to Clear Wall
This involves finding the envelope of all possible trajectories (the Parabola of Safety).
Result: u² = g [h + √(h² + d²)].
7. Relative Projectile Path
Acceleration for both is g (downward). Relative acceleration a₁ – a₂ = g – g = 0.
Result: Since relative acceleration is zero, the path of one projectile relative to the other is a Straight Line.
8. Total Acceleration in Circle
Total acceleration is the vector sum of centripetal (v²/R) and tangential (aₜ) accelerations.
Result: a_total = √[(v²/R)² + aₜ²].
9. The Acceleration Angle
Speed v = ds/dt = 2ct. Tangential acceleration aₜ = dv/dt = 2c.
Centripetal acceleration a_c = v²/R = (4c²t²)/R.
tanφ = a_c / aₜ = (4c²t²/R) / 2c = 2ct²/R.
Result: φ = tan⁻¹(2ct²/R).
10. The Hill Throw
When throwing from a height H, the optimal angle θ is given by:
Result: sin²θ = u² / (2u² + 2gH). As H increases, the angle becomes shallower (less than 45°).